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Startup & Incubation Centers

Incubation center

Vision:

"To create a supportive environment where students and entrepreneurs can turn their ideas into successful ventures, encouraging innovation and growth for a brighter future."

Mission

"To provide a collaborative space with resources, mentorship, and support for startups, fostering growth and entrepreneurship in the community."

Company name:    Vario Technologies,Coimbatore
Company Incharge:    Mr.S.Navaneetha Krishnan. proprietor,Vario Tchnologis, Coimbatore
Project title:    Website-Development(Dynamic)
Incubation centre incharge: 
  Mrs.S.Vasumathi kannaki,AP/CSE
Student Co-Ordinators:R.Jerline Rithika-(IV/CSE)
Student Co-Ordinators:M.Nivetha(IV/CSE)
Student Co-Ordinators:E.Dinush(IV/CSE)
Mentor Name:Ms.Bhuvaneswaran,Vario Technologies
No of years for contract:    5 years

Start-Up Details

Company name:    Precision Transformer Fabrication and Diagnotics
Event Details:    One day Hands on-Training
Resource Person:    Mr.K.Jeevananth,
Managing Director
Pebbls Electronics,Coimbatore
Student Benefitted:    75

Centre of Excellence-AR VR

VISION

To be a leading center for immersive technologies that drives innovation, enhances learning experiences, and fosters the development of groundbreaking AR/VR solutions that shape the future of industries and academia.

MISSION

  • Empowering students and faculty to push the boundaries of education through immersive AR/VR experiences, transforming theoretical concepts into practical, interactive applications.
  • Encouraging innovative development of AR/VR projects helps drive the evolution of technology, positioning the lab as a hub for cutting-edge solutions.
  • Bridging academia with industry ensures that the lab's work remains relevant, providing students with real-world exposure and creating opportunities for collaborative problem-solving.
  • GUIDELINES OF AR & VR

  • Ensure there is ample space for safe movement by clearing the area of obstacles, allowing users to move freely during VR sessions and avoid potential collisions.
  • Always use safety straps for controllers and make sure the VR headset fits securely to prevent discomfort or accidental drops during use.
  • Encourage users to take regular breaks every 15-20 minutes to avoid physical discomfort, eye strain, or motion sickness from prolonged VR sessions.
  • Clean and sanitize VR headsets, controllers, and other devices after each use to maintain hygiene, especially when multiple people use the same equipment.
  • Handle all AR/VR devices with care to avoid dropping or damaging them, particularly sensitive components like sensors, headsets, or controllers.
  • Calibrate the VR headsets, controllers, and tracking sensors before each session to ensure accurate tracking and a smooth, optimal experience.
  • Make sure devices are fully charged before use and store them in designated charging stations when not in use to maintain battery life and readiness.
  • Ensure all users are trained on how to properly use the equipment and supervised, especially when accessing the lab for the first time, to prevent misuse and ensure safety.
  • Limit VR sessions to 30-60 minutes to prevent discomfort and fatigue, allowing users to take breaks and avoid physical strain.
  • Restrict the use of the lab to academic, research, and innovation purposes only, minimizing personal or recreational use to ensure its availability for educational activities.
  • ACTIVITIES

  • 1. Create highly realistic and interactive VR training simulations tailored for industries like healthcare, aviation, and manufacturing, enabling users to gain practical experience in a safe virtual environment.
  • 2. Explore and navigate detailed virtual environments, such as architectural models, historical landmarks, or urban planning prototypes, using the Oculus for enhanced visualization.
  • 3. Simulate virtual meetings and collaborative teamwork scenarios in shared VR spaces, offering users an innovative way to work together remotely.
  • 4. Visualize and interact with complex datasets in a fully immersive 3D VR environment, enabling deeper insights and more intuitive understanding.
  • 5. Use VR sculpting tools like Adobe Medium to design and refine intricate 3D models in real-time, pushing the boundaries of creativity and precision.
  • 6. Create, edit, and experience cinematic 360-degree videos for applications like virtual tours, documentaries, or interactive storytelling, delivering a unique perspective to users.
  • 7. Integrate advanced motion-capture systems with VR to develop highly realistic animations and interactive applications that respond to real-world movements.
  • 8.Design VR applications specifically for physical rehabilitation, providing patients with guided exercises and progress tracking in a controlled virtual environment.
  • 9. Experiment with various aspects of VR content design, including visuals, interactivity, and user experience, to optimize the comfort, usability, and realism of the applications.
  • 10.Develop and thoroughly test high-quality VR games that feature advanced graphics, dynamic physics, and immersive gameplay to provide a captivating user experience.